Freelance Artist with a strong experience in Hard Surface Poly Modeling and highly motivated, I fit perfectly into a team and i also know remain independent in my work.
I started my career as 3d Generalist then specialized in Modeling. In addition I have a good comprehension of form, and skills in creating complex Hard surface models with little effort.
I have only one golden rule:
« Patience, Perseverance and Personality «
- Advanced Hard Surface modeling
- Highend and low polys
Freelance 3D modeler for movies, vidéo games, watchmaking, advertising, achitecture, 3d print
Low poly Car Modeling / UVS Unwrapping of the Renault TREZOR.
Modeling for advertising, movies and corporate publicity
Low poly Car Modeling / UVS unwrapping / Baking normal map/AO for the game CRASHER developed by Punchers Impact.
Modeling / Texturing / Shading / Rendering on various achitecturals and industrials projects