Character modeler on Riot Games Cinematic Teamfight tactics.
Teaching fundamental of 3dsmax and Vray/Arnold through Modeling, Texturing, Shading, Lighting, Rendering.
3d sculpting for collectibles.
Modeling/Baking of weapons for the game Post-scriptum.
My task was in creation of the warfare robot (clean and damaged model) from modeling to texture/surface shading for the Trailer "Outsiders | PROJECT: Reckoning" from Riot Games
Hard Surface modeling for video game trailer.
Hard Surface Modeling for collectibles.
Freelance 3D modeler/Texture artist for Vfx, video games and 3d printing.
Low poly Car Modeling / UVS Unwrapping of the Renault TREZOR.
Modeling for advertising, movies and corporate publicity
Low poly Car Modeling / UVS unwrapping / Baking Maps for the game CRASHER developed by Punchers Impact.
Modeling / Texturing / Shading / Rendering on various achitecturals and industrials projects