This asset is part of a new workflow i'm working on and will be available for free. I used my own Game boy from 1990 as référence.
Rendered with Cycle
Here is one of the print i made with my 3d printer CR10S.
I used 0.12 layer height with 0.4 nozzle and filament Wanaho. The final print is 40cm tall.
The model used is from Rafael Grassetti, i did all the preparation and splitted the mesh in 6 parts for printing.
It was quite fun and i will print more of my personal stuff soon.
Hi CG friend,
My Leviathan model was a part of the show at the Foundry's booth. My friend Paul H. Paulino (https://www.artstation.com/paulhpaulino) gave a quick demo about his texturing workflows and how he usually organize textures for a hero asset in production.
This demo focuses on one of the most underrated topics when it comes to texture workflows.
More detailed breakdown about this method soon oh his website http://www.paulhpaulino.com/articles/
Stay tuned ! :)
This year I will be present digitally at the siggraph 2018 through my work which will be represented by Paul H. paulino around 11:45 am on August 15th at the Foundry booth !
Paul will share some smart texturing workflows that he used for our #LeviathanSentinel project.
For those who can not wait, the demo will be recorded and shared later.
I put a lot of energy to design/model this mech, so this is a great honor to see it in such a great event !
Many Thanks !! ;)
Work in progress
I am currently working on the materials.
An other work in progress.
I use an old robotic concept from Nivea/Phillips as reference.
As usual, traditionnal modeling with subdivision surface.
Do you remember this old project ?
I pick up Lem and started some shading in keyshot.
I’m a big fan of MGS serie and always been impressed by the art of Yoji Shinkawa.
So i decided to recreate this Cyborg in Zbrush R6.
The render is coming from Mental ray.