This asset is part of a new workflow i'm working on and will be available for free. I used my own Game boy from 1990 as référence.
Rendered with Cycle
This asset is part of a new workflow i'm working on and will be available for free. I used my own Game boy from 1990 as référence.
Rendered with Cycle
Here is one of the print i made with my 3d printer CR10S.
I used 0.12 layer height with 0.4 nozzle and filament Wanaho. The final print is 40cm tall.
The model used is from Rafael Grassetti, i did all the preparation and splitted the mesh in 6 parts for printing.
It was quite fun and i will print more of my personal stuff soon.
Materials are done. Next, i will build an environement to fit this beauty.
You can see more images on the gallery. i’ll also add a bunch of wireframes.
An other work in progress.
I use an old robotic concept from Nivea/Phillips as reference.
As usual, traditionnal modeling with subdivision surface.
Do you remember this old project ?
I pick up Lem and started some shading in keyshot.
I’m a big fan of MGS serie and always been impressed by the art of Yoji Shinkawa.
So i decided to recreate this Cyborg in Zbrush R6.
The render is coming from Mental ray.