Hi CG friend,
My Leviathan model was a part of the show at the Foundry's booth. My friend Paul H. Paulino (https://www.artstation.com/paulhpaulino) gave a quick demo about his texturing workflows and how he usually organize textures for a hero asset in production.
This demo focuses on one of the most underrated topics when it comes to texture workflows.
More detailed breakdown about this method soon oh his website http://www.paulhpaulino.com/articles/
Stay tuned ! :)